prototype iWingmen.Initialise(); // NO LONGER USED. INCLUDED FOR COMPATIBILITY.
prototype iWingmen.Terminate( bool destroy_sims ); // NO LONGER USED. INCLUDED FOR COMPATIBILITY.
prototype iWingmen.SetupKeys(); // NO LONGER USED. INCLUDED FOR COMPATIBILITY.
prototype hgroup iWingmen.Group(); // Returns the group of wingmen, with the player ship as leader.
prototype int iWingmen.Count(); // Returns the number of wingmen available.
prototype iWingmen.AddWingman( hship wingman ); // Adds a ship to the player's wingman group.
prototype iWingmen.RemoveWingman( hship wingman ); // Removes a wingman from the player's wingman group.
prototype iWingmen.FromGroup( hgroup new_wingman_group, bool destroy_group ); // Gets all the sims from a group and adds them as wingmen.
prototype iWingmen.Purge(); // Removes all wingmen from the wingman group.
prototype hgroup iWingmen.PurgeToGroup(); // Removes all wingmen and puts them into a group
prototype iWingmen.UpdateLeader( hgroup wingman_group, hship player_ship ); // Updates the leader of the wingmen group to the current player vessel.
prototype iWingmen.ReportStatus(); // Orders the wingmen to report status.
prototype iWingmen.DefendPlayer(); // Orders the wingmen to defend the player.
prototype iWingmen.AttackTarget(); // Orders the wingmen to attack the player's target.
prototype iWingmen.DefendTarget(); // Orders wingmen to formate with and defend the player's target
prototype iWingmen.DockToTarget(); // Orders wingmen to dock with the player's target.
prototype iWingmen.Halt(); // Orders wingmen to halt.
prototype iWingmen.EscortShip( hgroup wingman_group, hship escorted_ship ); // Gets the wingmen to escort a given target - used in DefendPlayer and DefendTarget.
prototype iWingmen.AddTFighters( hship player_ship, list turret_fighters ); // Adds turret fighters to the named ship.
prototype iWingmen.TFighterAttachDetach(); // Orders the tfighters to attach or detach.
prototype iWingmen.TFighterAttackTarget(); // Orders t-fighters to attack your target.
prototype iWingmen.TFighterFireAtWill(); // Order t-fighters to fire at will.
prototype iWingmen.TFighterCeaseFire(); // Orders the t-fighters to cease-fire.
prototype list iWingmen.GetAllTFighters(); // Returns a list of all tfighters, both attached and detached.
prototype list iWingmen.GetAttachedTFighters(); // Returns a list of attached tfighters.
prototype list iWingmen.GetDetachedTFighters(); // Returns a list of detached tfighters.
prototype hship iWingmen.GetLiveTFighter(); // Finds a live tfighter.
prototype int iWingmen.TFighterCount(); // Returns a count of tfighters.
prototype list iWingmen.CreateTestTFighters( int number ); // Creates test tfighters.
prototype iWingmen.TFightersAttach(); // Gets tfighters to attach
prototype iWingmen.TFightersDetach(); // Gets tfighters to detach.
prototype hship iWingmen.GetAz(); // Get Az's handle
prototype hship iWingmen.GetLori(); // Get Lori's handle
prototype task iWingmen.WingmanDeathScript( hship wingman ); // Deathscript for wingman.